Atari Lynx II
Sub-pages
Schematics (Atari Lynx II)
Find below the schematics and pinouts of the Atari Lynx II. Board image courtesy of Wikimedia . Components 📎 RAM UPD41...
Board Scans (Atari Lynx II)
Thanks to Alex Thissen for the original black and white sources.
Safe Boot (Atari Lynx II)
If you have a possibly faulty Lynx II, due to how the power regulation circuit is designed (poorly) I would highly rec...
Power Circuit (Atari Lynx II)
The power circuit of the Atari Lynx II is a ground switched circuit. Unlike most consoles where the positive voltage rai...
CleanPower Install (Atari Lynx II)
The power circuit on the Atari Lynx is renowned for dying and taking the Lynx with it. The circuit unlike most other con...
The Suzy ASIC (Atari Lynx II)
The Suzy chip is one of two ASICs on the Atari Lynx II. The console will not operate at all without both chips present....
The Hayato ASIC (Atari Lynx II)
The Hayato chip is one of two ASICs on the Atari Lynx II. The console will not operate at all without both chips presen...
Audio Circuit (Atari Lynx II)
The audio is pretty simple on the Lynx. The Hayato is responsible for generating the audio. Game Audio The main audio ...
LCD Circuit (Atari Lynx II)
NOTE: Here are my quick notes to help people diagnose the issues with no contrast on the LCD. Check your backlight tube ...
LCD Interface (Atari Lynx II)
The interface from the Lynx to the LCD is fairly straight forward. If you attach a Logic Analyzer to the LCD pins HSY...
LCD Enable Pin (Atari Lynx II)
The LCD detect pin (pin 25) is used to detect when a screen is inserted. The Hayato screen is different than the Mikey (...
Reading Game Cartridge (Atari Lynx II)
The Atari Lynx II reads the game data from the cartridge in bursts, storing the game in RAM until further loading is nee...
Hayato / Mickey / Suzy Variations (Atari Lynx II)
When repairing boards and using donors it is important to note you cannot just swap ASICs between Lynx II consoles, they...
Game LCD Frequencies (Atari Lynx II)
The games on Atari Lynx games can run at various frequencies at any point during the game play and is controlled by the ...